8.05.2010

dream of maya sample clip

lo res sample


sort clip of lips of Maya
Still from lips of Maya, 2010
a still from my very first Quartz Composer patch
still from Fates, 2010

8.04.2010

4.29.2010

Presentations!

They are today!!!

4.15.2010

4.13.2010

SHARE

http://share.media.mit.edu/

From the SHARE website:
Share is an experiment in designing a networked programming tool for distributed communities of practice.
It is an IDE that automatically shares all the code you write with everyone else that is using Share, and keeps track of how that code is used. Thus allowing you to see the network that grows around code you contribute to, borrow from, or just happen to be interested in.

Share is built upon processing!

I was told about this awesome project from reading the "discourse" section of Processing's website. Such a wealth of knowledge!

4.08.2010

another quick update

This blog serves as presentation and documentation for my project in Research and Practice in Design and Visualization. In this class I have really thought a lot about the nature of artistic visualization. My theory is that it is almost viral. Movements spread and catch on as fast as people can see them. What better way to track something like this than by using code?

I have been reaching out to the processing community and sharing code with them. With Open Processing as well as a very active forum on the Processing.org website, reaching out has been very easy My idea is to mutate the sketches I generate by letting these become more of a collaboration.

3.31.2010

other tools for artists

 If you are interested in Processing you are probably interested in what else is out there to design and create artwork with a computer.

openFrameworks (oF) - I have  not yet made anything with openFrameworks but it seems like the openFrameworks library and the Processing library have many similarities. Just as Processing is built upon Java, openFrameworks is built upon C++.  Unlike Processing, openFrameworks does not have an IDE built in. I really want to try it next because it seems like a lot of designers for large scale works are using it. I'll try to figure out what the advantages and disadvantages of working in openFrameworks versus Processing.

pure data (pd) - Pure data was introduced to me by Professor Pat Pagano. He's worked with it forever and uses it to create immersive visuals, control lighting, and create interactive art. I have done a little work in pure data. Pure data is a graphical programming language - the programs you create look like flow charts rather than lines of text.

3.28.2010

a starting point

Analog inspiration for digital composition. This is a small canvas I painted with acrylic paint.

3.23.2010

3.21.2010

flower painter

Someone told me that the difference between undergraduate education and graduate education is that you transition from tool user to tool maker. With that in mind I have been exploring making my own drawing tools within Processing. Flower painter is the first of these drawing tools. The idea is quite simple and written in less than a page of code.  The actual drawing tool is a flower with five petals. The length of time you press down with your mouse click affects how many ellipses go into forming the petals. Next I am going to make GUI that would allow me to simply change the size of the ellipses and the range of colors.

hello world

The beauty of Processing is that it is java based so it’s perfect for the web. So I have decided to make a website/blog that is easy to update and easy for others to use. Processing sketches can easily be displayed as applets on blogs.